Wednesday, 7 May 2014

UnClouded; Carnival Level Environment & Asset Models

I created assets and environment model for our next level of UnClouded which is Carnival. All models below were created from reference pictures.

However the level did not appear in the final level of the game due to deadline problems and shortage on man power.



















For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

UnClouded: Farm Level Lighting Setup

My other roles apart from modelling, level creator and texturing was to create the lighting for the level.

The lighting effects that was used are:

  • Ambient Obscurance
  • Depth of Field
  • Bloom Effect
  • Tonemapping
  • Colour Correction
  • Sun Shafts
Below are my process that I underwent to capture the level's light.







For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

UnClouded: Farm Asset

Created Farm assets for our group's game. Reference pictures were used.

I made the UVs and textures plans so that another member of the team can easily texture them whilst i work on other areas of the game.










For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

UnClouded: Game Assets

Created gems that the player can collect to extend the time limit on the level.



I created some organic tree for the game however the group wanted them to be changed because they did not fit our art style; the tree were too realistic for our art style approach.

Reference Picture:




Model:




New Trees for our game.

Reference Picture.


Model:


For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

UnClouded: Industrial Level

Creating the level for our game's final stage. I had some issues with lining up the path for player and how 'depth' will work in the overall level. The issue didn't prove too  much of a hassle. Below are screenshots of my progression.


Analysing the Finished model to see if can be improved.



UV Mapped the Level.







Textured Version









World Assets for the Level. these will be used to cover the empty spaces in the engine and force 'depth' within the level. 





Unity Build of the Level



For more work on this project please visit: http://foxtalecga.blogspot.co.uk/