Wednesday, 7 May 2014

UnClouded: Industrial Level

Creating the level for our game's final stage. I had some issues with lining up the path for player and how 'depth' will work in the overall level. The issue didn't prove too  much of a hassle. Below are screenshots of my progression.


Analysing the Finished model to see if can be improved.



UV Mapped the Level.







Textured Version









World Assets for the Level. these will be used to cover the empty spaces in the engine and force 'depth' within the level. 





Unity Build of the Level



For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

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