Wednesday, 7 May 2014

UnClouded: Farm Level Lighting Setup

My other roles apart from modelling, level creator and texturing was to create the lighting for the level.

The lighting effects that was used are:

  • Ambient Obscurance
  • Depth of Field
  • Bloom Effect
  • Tonemapping
  • Colour Correction
  • Sun Shafts
Below are my process that I underwent to capture the level's light.







For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

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