Saturday, 12 May 2012

Smoking Bug



Stage 1: 
This is my starting position where I'm knocking in the light and dark areas to reflect how the light will hit my bug guy, using a dark background to bring out the values a lot better was very useful.


Stage 2:
Here I focused on the main areas that I want to bring out of the bug design to make a better, clearer understanding oh his design; so by focusing on his head, neck and limbs I have captured a overall layout of his body. 

Stage 3:
After capturing his overall design on his body, painting his body was a simple task, I used the colours from the reference pictures provided by selecting the eye dropper to select suitable colours for his body, I also added some little legs to give the character a more "bug" like look.

Stage 4:
After completing his body i decided to give more character to the bug by placing him in an environment of my own creation. I found the leaves to be very "vegetable" like as i was applying them with a brush style to i decided to change it for something more grass like. 

Stage 5:
This is the results of applying the leaf like brush; I am pleased with the results so i decided to keep it. The tree at the back was a mixture of earth colours and applied over with a 'scatter' like brush.

Stage 6:
the final touch! Adding a cigarette and some smoke to give it the Alice in Wonderland look.

Saturday, 5 May 2012

University Bench

A 3d model of a bench located on my University's campus.

Stage 1: basic modelling and proportions

Stage 2: Editing the polys to take the form of the bench and boards.

Stage 3: Adding the textures onto the model. These textures has been taken from photographs and modified further in Photoshop.

The 3D scene is then used for a animated sequence where the girl will approach the bench and sit on it.

Tuesday, 1 May 2012

Tree Bark Character

Initial Sketches:

Each sketch has been given a specific role to fit a fantasy orientated game theme such as warrior, warlock(wizards), brutes, engineers. Thus the characters designs revolve around their class type.


Stage 1:
Editing the drawn picture in Photoshop. 

Stage 2:
Decided to work on the Staff and his mid section to begin with because i thought it will be an easier section to work on, also it helps to decide on the tones of the colours. The colours and selected from reference photo which i have taken.

Stage 3:
The Bush and his sash were painted with a scattered brush set which helped capture the realistic value of the bush and the small grass like thing.

Stage 4:
Here I focused on viewable branches we see. the X branches are very light however the colours were taken from a photographs which had a similar colour for the branches, however I could have made it darker but it fits well with the bush and sash.

Stage 5:
Painting in the "joints" with branch colours, I used 2 colours here because I want the joints to be viewable when i paint his body.

Stage 6:
With his body painted in he looks like a tree like creature however I think more more should have been put in for his body texture to be appear more tree like.


Monday, 30 April 2012

Space Marine Concept

A concept design of a Space Marine, inspired by Halo and Mass Effect. Done in 1 and 30 mins in class.


I decided to work on space marine in my own time and made a few changes to it, on the left hand side i have a colour palette, these are the colours i will use for my space marine. 

 Colours applied to the areas.

Given the Space Marine some shading.

I let my Space Marine with flat colours because i wanted to show the viewer how the armour will look, in terms of texture and colours; i decided to do this because I wanted to give the viewer a rough idea on how the armour will appear on the character.

Monday, 23 April 2012

Speed Painting

Task was to recreate this image using a quick industrial way called "speed painting" to give the director and quick glance of a potential idea.

Original Picture:

Stage 1:
Painting in the 2 figures on a dark background to bring out the  values of light and dark.

Stage 2: 
Completing the figures and foreground I can work on the background.

Stage 3:
I rushed the background because I wanted viewers to focus on the figure and the foreground they were standing on.

Monday, 16 April 2012

Demonic Bunny

Task: was to create a Evil bunny for the Easter holiday. This is my take on this brief. done in class in the time of 2 hours.

Stage 1: Getting his proportions right. 

Stage 2:
Added some character to him i.e the teeth and his nails.

Stage 3:
Colouring his main features. 


Stage 4:
Colouring his fur, I wanted to give his a scruffy looking fur so that it fits his "demonic" personality.


Thursday, 12 April 2012

Cute Fishing Creature

Original Pic -

Stage 1-
Added base tones and light and dark shade.


Stage 2-
With the layer option "color" I have added blocks of colour to my piece.


Stage 3 -
Added the lighter shades of the colours that I have picked for my creature.


Stage 4 -
A this stage i added facial details around the eye lids, face and inside the mouth.


Stage 5 -
This is my final refinement stage where i added more colour tint to the skin to bring out some character.


Tuesday, 20 March 2012

Muscle Anatomy

My drawing of the different muscles part of our body. I used coloured fine liners and pencil.


Observational Drawings

 A observational drawing of my house mate's teddy bear 

Drawing done in manga felt tips of my room lamp

drawing of the light switch in my room, the angles where i was seeing the object was in a weird angle.

R2-D2 lego keyring drawing 

Imaginary Drawings


A fantasy sword concept, with different styles of blades on left side of the paper.

A alien invader concept, inspiration was from The Increadibles movie and War of the World

A concept of a Space Station with docking bays. 


A alien drawing, Something for a kids movie or cartoon