Wednesday, 7 May 2014

UnClouded: Industrial Level

Creating the level for our game's final stage. I had some issues with lining up the path for player and how 'depth' will work in the overall level. The issue didn't prove too  much of a hassle. Below are screenshots of my progression.


Analysing the Finished model to see if can be improved.



UV Mapped the Level.







Textured Version









World Assets for the Level. these will be used to cover the empty spaces in the engine and force 'depth' within the level. 





Unity Build of the Level



For more work on this project please visit: http://foxtalecga.blogspot.co.uk/

Tuesday, 14 May 2013

ERA: Ruined Nursery for Wasteland Level

The member who was in charge of this level wanted a ruined Nursery in the level and i was given the task to create one. The team's Concept Artist (Adrian Uzor) designed a Nursery that I model for level. This is the Concept Art he designed.



This is my finished model of the Ruined Nursery.


For more work on this project please visit: http://foxtaleproduction.blogspot.co.uk/

ERA: Modelling the Aztec Period

I and along with another team member were in charge of modelling the Aztec level. We used display models of the environment supposedly at the Aztec period.



Joshua Syrett (Team member of ERA) created a city plan of the main city of the Aztec level to show case where the buildings will be placed.



Buildings for Aztec City




Assets for Aztec City








For more work on this project please visit: http://foxtaleproduction.blogspot.co.uk/

ERA: Modelling Futuristic Buildings

I was tasked to model buildings for the Futuristic level of ERA. I was given concept art from my group member.

This is the example of the concept art I was given:
Concept Art by Emma Haley (Team Member of ERA)

Below is my re-creation of her design in 3D:


I have also created my own buildings for the Futuristic level.


For more work on this project please visit: http://foxtaleproduction.blogspot.co.uk/


ERA: Creating A Roman City and Character

For ERA we decided to have various time periods in our game. We were aiming for a sandbox type game where the player can roam around and be able to jump between different periods. The periods we selected were Aztec,Roman Empire, Futuristic, Wasteland and Warring States of Japan. I chose Roman Empire and was given the task to create the character and the environment for the level.

Below are my character design and mood boards for the period:





However due to the size of the project and the deadline we had to cut back on a few levels and work on the Roman Empire was not continued.

For more work on this project please visit: http://foxtaleproduction.blogspot.co.uk/

Monday, 29 April 2013

Project: Underwater Creature

For this week assignment we were asked to create a underwater sea creature.

Below is my mood board show casing different attempts of sea creature artist have made.


Anatomy Studies of Sea animals:





Initial Sketches:

WIP Video:


My finised idea is a mash up of all my initial ideas into one. the WIP video shows the development process of my creature and the improvement i have made to it. 

Finished Piece:

I am pleased at the outcome of my final idea. however there are improvements needed. to make this art piece better i think if i had worked on the lighting more and the skin tone and texturing this would have been my best art piece. However i am happy with how the features of the shell and the head came about. I could have worked more on the teeth to make them blend with the scene.