Sunday, 20 January 2013

Project: Alien Project - PART 1





                                               

Initial Idea:



WIP:















Turntable:


Final Piece:

i am pleased of the outcome of using zbrush to bring out the anatomy of my plant more and the paint job however the background of the art piece is bringing the work of  the plant down. I did rush the final piece because of time it took to re-configure myself with zbrush and creating all the necessary work for this weeks assignment. I had a few technical problems with the overall build of the model however i managed to work around it and learned why this problem occurred. Because of this i now have a better understanding on how models work inand out from different 3d packages. 

Sunday, 13 January 2013

Project: Wrinkles

For this project we were asked to create a creature or animal that has wrinkles. 

Below is my mood board. I looked up various characters from across different media to see how they were designed and how the wrinkles appear on them. I then moved onto searching how wrinkles are shown on humans of different ages and animals to see how and where the wrinkles appear the strongest.


Below is my research in understanding how the wrinkles corresponds to the muscle in the face.


A self-portrait of me creasing my eyes to produce wrinkles. media used, charcoal.


Sketches of aged creatures and humans design.


My preferred idea, I did a large copy of it to refine my idea.

Further refinement of idea.

3D sculpted Model.

My wrinkles project was a bit tricky to do, my plan was to use Zbrush an upgraded version of Sculptris thus making is far more difficult to use since i have not touched zbrush before. After looking at TuTs on the internet i finally manage to do a some-what-like wrinkled alien; i am somewhat pleased with the outcome since i have not used the program before however the wrinkle works is quite hard to see. I am more familiar with the program thanks to wrinkles project. 

Wednesday, 12 December 2012

Project: Sci-Fi Ship


For this project we had to design a Sci-Fi ship that has a specific purpose i.e a freighter. 

Below is my mood board, i tried to select iconic spaceships from various Sci-fi themed shows and movies to help me study their designs and examine what made them so successful. 


Sketches of various types of space craft for various purposes. Inspirations have come from Star wars, Battlestar Galactica and Mass Effect










Work in Progress: 

My Chosen Design:


Work Flow:









Final look of model (un-textured version) - UVW mapping is done
UVW Maps



Textured UVW



Finished Textured Model (Rendered):


Final Piece:


Re-Vamp:


my original art piece not work efficiently because it was to blend in terms of the composition of the spaceship and the back ground image. with some extra help and a few 3d tools (lighting and bump) the outcome of my re-vamp looks like a still from a sci-fi movie. i am pleased of the outcome. 

Saturday, 1 December 2012

Project: Dragons

For this project we were asked to use Sculptris and design a dragon from it.

I decided to look at the various dragons that artist have designed to closely look at how they are drawn in terms of poses and the different features artist generally add to their design. 



Dragon's Feets

 Dragon's Wings

 Dragon Head Designs


Dragon Anatomy:


Dragon Anatomy Sketches:



Final Dragon Sketches:





WIP:




This assignment was not successful because my laptop could not cope with the poly count of the file thus causing it to crash every time, on a brighter note it was my first time using a sculpting 3d package and i found it hard but it has encourage me to work harder at these type of packages and improve my skills within the 3d sculpting world.