Saturday, 27 October 2012

Project: Halloween

This project is about the up and coming Halloween time where we were asked to create a concept art theme for Halloween.

For starters this is my mood board covering the main monsters and places associated with Halloween.


Halloween Sketches:-




Here are a few sketches of Halloween themed settings, monsters and items. 


Initial Ideas:-



These are my intial ideas for this project, for my final piece i decided to go with the headless horseman in the dark forest (Idea 2). 

Final Piece:-


The Halloween concept art came out very well, it shows the classic horror theme of Halloween with the dark forest and grey smog. This piece is a major step up from my previous art pieces and i am pleased with its outcome. 

Thursday, 18 October 2012

Projecct: Trees

A project based on trees with character (scenes that focus on trees that gives character to the surrounding or  to the tree it self).

My moodboard, looking at the different concept art of tree that give character to the scene or the trees itself.


 Tree Study and Anatomy:-


looking at the popular colours of trees. I did a small texture study to see how the tree is created and how it gives that scaley effect.


these pacific study are based on the horror themes of trees, the study are mainly based on trees that have no leaves and looking at the shape of the bark in silhouettes.


Looking at leaf colours and the colour changes of leafs during seasonal change. understanding how the leaf grow off the branches. 


looking at the different tree shapes that are most commonly seen in our parks, these studies are mostly used for how different types of tree have a different bush shapes thus giving their name. 

Existing Concept Art Analysis:-


this concept art is from the popular games called Skrim. the concept art is for a town called Riverwood, the reasons why I looked at this particular piece is because I looking at how the trees have helped distinguish what sort of buildings they were. looking at the bottom left art piece it is clear that this is a ranch of a place where they specialise in wood.   


This concept art is from Assassin Creed game, the reason why this caught my eyes is because how the use of nature i.e plants, trees, ponds help make the environment "seem" rich. In the game, the same place looks very rich with the use of nature; I think that if the nature wasn't there the place would be deserted and will look like ruins.

Initial Ideas:-



The two ideas are based on the horror theme since leaf-less trees are most commonly related to the horror theme.


As the horror theme, i thought of ideas of fantasy settings since tree are used or are iconic for wisdom or signs. 

Idea Refinement:-



idea refinement of one of my fantasy idea.

Final Piece:-


finished piece, i personally think that I have rushed it with the details and tones; however I think that tried to convey my idea well. 

Saturday, 13 October 2012

Project: Surrealism

Probably the most weirdest assignment from a game course; however it will be fun to do since I can go wild with my imagination.

I started of with a moodboard to define what sort of artwork are done for this art movement.


Artist Studies -


Called "The Persistence of Memory"; painted by Salvador Dali. the painting has been interpreted on how time is rigid and follows a solid rule that can not be changed. The reason why I chosed to analyse this piece of art was because it fits very well with the meaning behind surrealism of dreams; the pocket watch show that time is ever lasting but is used of withered away slowly (melting away). Looking at this painting gave me a idea that how modern technology has become a central part of our lifes and consumes a lot of our own personal time from using computers, mp3 and games console.

Outline of Idea - 
A lot of these painting have been painted in their own era, I however i would like to create a surrealist piece where modern surroundings have a impact on our lives and somewhat on our dreams.

Sketches -

Rough sketches of my ideas that are directed at my main idea, I drew various ideas to present my idea as best as possible however not all of them were surreal enough.



For my chosen idea i looked at Van Gogh paint style because i wanted to impose that into my piece and thought of a ancient artitech that has was used as a technology and thought of Stonehenge. My chosen idea is Idea 3 and this picture shows a few refinements of my ideas. I selected to go for the top one as my final idea. 

Final Sketch - 

Final -

the surrealism art piece was finished on time however, the aulity of work as yet again not achieved my skill level. The background came out well however the main focus of the art piece did not. This is because i did not manage to achieve the 'rocky' effect of Stonehenge that i was aiming for. the other fault with my art piece was that my idea was not clear enough so my colleagues did not understand what my idea was. 

Saturday, 6 October 2012

Project: Robots

This project required a concept art that was based on the theme of Robots; the "Robots" could be in various types such as cybernetics or mechanical but involves with the 'robotic' structure.

Below is my Moodboard which covers the most famous robots in history of entertainment.


Robot Research

Below is a screenshot of my research that i conducted for this project, the research informs the basic facts of what a robot really is and where we can find them in our community; also I have also listed the famous robot laws that were said in the IRobot movie starring Will Smith.


Existing Concept Art Analysis

This concept art was created by Marcin Jakubowski. I partically liked this piece of artwork by him because of its dramatic yet overwhelming appearance of his robot at the far back and the destruction it caused to a rail station. I adore the level of detail the Artist has put into the people, the train and the bridge in his work, the quality is outstanding; the other reason why I liked this piece of artwork is due to its setting of  more "futuristic" industrial evo' age in England. The mechanical robot also seems it is from the same age and follows the similar of of metal design that was around this particular period. There is a direct link of the design of the robot and the train that we see in the artwork. Another thing that I liked about the design of the robot is how it is very life like and is a close resemblance to a gladiator. A human like robot is something I could look into as my final concept.


I started to look at the shapes of famous robots in history and sketched out their basic forms into well known shapes, i also looked at the colouring of these robots and they are usually in black and white however additional colours can be used to fit a organisation or present a job via a colour. I also looked at the joints and understood that most robot design use circular joints or are in a required position from the beginning.



After looking at the different types of robots and their shapes i notice that a lot of these robots from fiction are designed for an "action" environment and equipped with heavy artillery. I decided to make a brainstorm to help me decide which theme of robot I was going for and create a personality for him showing casing his fit of that specific role. I decided to look into domesticated robots since not many have been designed  this particular character is suited for a children's animated film or cartoon due to his given personality and traits.



I did some intial sketches on Photoshop to generate some ideas.


After deciding what design i wanted for my Robot I went ahead and did some refinement to ge a overall look on my Robot. 

Final Sketch -



Final Piece


My final piece shows a friendly relationship with child a the robot which i originally planned however the quality of the art piece is not at my regular level. The reason behind this, is because i rushed towards the end of the hand-in and did not have enough time to go back and refine the robotic features to give it more volume and a 'realistic' feel. the child in the piece is at a wrong perspective angel which makes the child seem as if it was extracted from another picture which I used for referencing, i did not manage to incorporate the angle of the reference picture to mine. 

To not repeat the same mistakes that I have done for this artwork, I need to focus on time management and plan out the tasks i need completed for each day before the hand-in, this way i can finish my art pieces on time and with the best of my ability.