Reference Picture for Bantos Rod
UV Layout (1024x1024)
Selecting and mapping the individual colour details used for reference later for high-poly model.
Texture test on model.
High-poly of weapon
Normal map extraction from Zbrush. (1024)
Had to match the Dark Brown colour to fit the new in dents of the weapon which were created on the High-poly weapon.
Using Quixel Suite to make the diffuse, normal, specular and AO maps.
Combination of Doffuse and AO maps.
Final Render in 3DO.
Good learning curve to learn ZBrush and Quixel suite and the workflow that is followed, had some some trouble rendering the finished model in 3ds Max as the normal map didn't show quite clearly.